Overview

Job Description
Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Challenge accepted? Join us and create the unknown.

WHAT YOU’LL DO

When you’re a 3D Animator at Ubi San Francisco, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behavior, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. You see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, and other animators, all of whom have ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

The daily life of a 3D Animator at Ubi San Francisco

Sync the engine and the build to ensure you’re working with the latest code and animations
Prototyping, key framing, or blocking an animation
Working on your animations, of course, from scratch or from mo-cap
Testing your animations and validating your designs
Problem-solving your animations
Polishing your animations
Read the latest relevant academic literature in order to stay at the forefront of your field

Qualifications
WHAT YOU’LL BRING

At least three years of experience in video game animation or equivalent
Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals
Experience with animation software such as Motion Builder, 3ds Max or Maya
You love pushing the envelope and understand a collaborative environment
Create high quality 3D animations for humans, animals and creatures
Deliver high quality hand key and motion capture enhanced animations for body and face within complex animation systems
R&D relevant technologies and best practices to support the animation pipelines
Prototype new features in the engine
Verify in-game animation quality with the Art and Animation Directors and adapt according to feedback
Collaborate with Technical Artists to design custom rigs and skeletons
Work with Art Director, Animation Director and Lead Artists to understand the high quality objectives and ensure animation style consistency across the game.
Provide accurate time estimates for tasks and meet production deadlines
Able to meet deadlines and work with minimal supervision
Open to receive and act on constructive feedback
A passion for gaming and for making games, playing current titles and keeping abreast of industry trends
Excellent work ethic and attention to detail

WHAT YOU’LL GET

Medical, dental, and vision coverage
Employer HSA contribution (with enrollment in a HSA eligible medical plan)
401k match
Paid vacation, holiday and sick time
Fitness, physical, and esports challenge reimbursements
Rocket Lawyer online legal service membership
Paid parental leave
Paid time off to volunteer
Pawternity – paid time off to bond with a newly adopted pet
Sabbatical leave available after five years of employment
Generous discount on new Ubisoft games

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