Overview

WHAT YOU’LL DO

The ideal candidate will be accomplished in art, development and appraisals. The candidate must have significant experience scheduling and milestone accountability in a wide variety of art disciplines such as: visual development/concept art, 3D character, 3D environments, lighting/shaders, visual effects, and cinematics.

RESPONSIBILITIES

Represent Ubisoft’s Studio SF with a high degree of professionalism to outsourcers, licensors, and partners
Support the creative vision of the game and work closely with the art leads to insure that the efforts of the artists are technically and artistically consistent with that vision
Establish processes that give artists confidence in their priorities and produce consistent results
Represent multiple art disciplines in department strategic planning, scheduling, and budgeting
Provide guidance to studio leaders to insure that the needs of art disciplines are being met
Work closely with internal artists and outsourcing partners to keep quality and style consistent while staying on schedule and in budget
Lead both internal art teams and outsourcing partners to reach aesthetic and technical goals
Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners
Instate processes that help the ease of asset tracking through multiple team members

Qualifications

WHAT YOU’LL BRING

Must have the necessary experience, skills and knowledge to manage a team of artists from three or more core disciplines
Visual development/concept art, 3D character, 3D environments, Graphic Design, User Interface, lighting/shaders, visual effects, or cinematics.
Knowledge of the terminology and processes associated with these departments is required
Excellent understanding of how art discipline functions within a game studio art pipeline and how to organize and supervise artists to accomplish their assignments
Possess strong artistic and technical knowledge and experience in 3D computer graphics production
Extremely organized in the areas of 3D art asset development pipeline, and in the advent of future developments, must possess the knowledge of how best to implement those changes
5 years of experience in game or film production and lead/supervised a medium to large sized team (15+ people)
At least 1 shipped 3D game as a Lead, Supervisor, or Manager
Understanding of artistic principals, techniques and practices of 3D in-game art development process, limitations and dependencies
Scheduling and Outsourcing experience
An advanced user of Maya and Photoshop with intermediate to advanced user of Z-Brush
Additional Information

WHAT YOU’LL GET

Medical, dental, and vision coverage
Employer HSA contribution (with enrollment in a HSA eligible medical plan)
401k match
Paid vacation, holiday and sick time
Fitness, physical, and eSports challenge reimbursements
Rocket Lawyer online legal service membership
Paid parental leave
Paid time off to volunteer
Pawternity – paid time off to bond with a newly adopted pet
Sabbatical leave available after 5 years of employment
Generous discount on new Ubisoft games

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