Evil Eye Pictures is looking for a seasoned full-time Production Coordinator to be an integral part of our CG design and production studio. This is currently a remote position as we are primarily working as a virtual studio at the moment, though a plus if you were local to the San Francisco Bay Area should those needs arise. We have needs across several projects and opportunities for longer term roles for a candidate with the right fit and experience.
In this position you will be responsible for providing a wide range of administrative support across the production management team and crew. At least (2) years of production experience either in games, real-time engines, visual effects, VR/AR, or animation is required.
Duties and Responsibilities:
Provides overall administrative support to the Production Management team as needed.
Under the guidance of the Production Managers, schedules and tracks progress of tasks for assigned artists.
Coordinates meetings with department leads and/or Production Managers, takes excellent notes and distributes them to appropriate team members.
Tracks and maintains revisions and other creative and technical changes, and notifies the crew and Production as needed.
Follows up with artists on a daily basis to ensure task deliveries remain on schedule, and communicates any changes between the appropriate artists, supervisors and Production Team as needed.
Coordinates all deliveries to and from Client via approved designated systems (GDrive, Box, Aspera, etc.)
Tracks and maintains a log of all deliveries to and from the Client.
Responsible for setup of Dailies and all Client reviews across Zoom, Slack, Ftrack, Cinesync, Syncsketch, Google Calendar etc.
Skills & Experience:
Minimum of 2 years experience either in games, real-time engines, visual effects, VR/AR, or animation is required.
Excellent written and verbal communication skills, including thorough and accurate notes taken and distributed from review sessions.
Attention to detail, follow-through, and pro-activity.
Strong knowledge of Google GSuite, Microsoft Office and related apps (Airtable etc).
Experience with production tracking and asset management software such as FTrack, Shotgun, etc.
Experience with web-based review software such as FTrack Review, Syncsketch, Cinesync etc.
Understanding of CG production fundamentals including asset development, modeling, layout, shaders, animation, fx, lighting, rendering and compositing.
Authorized to work in the U.S.
BA or BS degree in game development, VFX, film, art, communications, or related fields strongly preferred.
Knowledge of Unreal Engine and other real-time and graphics production workflows is a big plus.
Familiarity with the workflow/software/tools of working remotely (VPN, Remote Desktop, etc)
Knowledge of industry standard content creation software (Maya, Adobe, etc) is very helpful.
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