Overview

Who You Are:
You understand the influence of a shadow or reflection. You know the warmth evoked by a ray of sunlight. You are obsessed by the impact adding lighting to game environments has to create atmosphere, tone, depth and a touch of realism in the game. Your careful choices and placement will emphasize drama, narrative, and also clarify gameplay elements and location. You will leverage your artistic sense of aesthetics to create lighting in environments that bring the Art Director’s vision to life, as well as your technical knowledge to make sure that the lighting runs within budget of the game runtime performance.

5-7 years proven industry experience in Games or Film in generating final lighting/rendering
Deep understanding of CG lighting technology, both real-time and offline rendering
Thorough understanding of direct/indirect lighting, color space, color theory, exposure, HDR lighting, global illumination and physical based shading
Being pro-active in contributing ideas/elements to the gameplay or emphasize narrative component in the game using lighting as the toolset
Able to produce quality lighting setup and solve performance challenge within the runtime constraints
Excellent problem-solving skills and the ability to adapt in using proprietary tools/engine
Thorough knowledge of the game development process
Skilled in the use of Maya/Max and Photoshop
Good understanding of cinematography and the use of camera system technology in CG environment
Experience with real-time lighting large game worlds a plus
Experience in using deferred lighting within Unreal a plus

What We Need:
A passionate and talented Lighting Artist possessing solid artistic skills, including a thorough understanding of color theory, composition, lighting, shadows and exposure system. You have experience with a 3D CG rendering package (e.g Maya/Max Mental Ray, etc.), demonstrating a solid understanding of rendering and physical lighting system and how it is simulated in a real-time CG.

Responsibilities:

Create the exterior and interior lighting within the world with time of day in mind
Create light projection textures/cubemap from offline software (3DsMax/Maya/Photoshop)
Participate in look-development around key materials/shaders to ensure lighting delivers against visual reference
Place, tweak and script light sources within the environment and tweak shaders/material and textures to improve the perception of the lighting
Post processing and time of day system adjustment
Prototype the use of lighting technology to reach the visual targets define by the art direction
You’ll work with the Art director and rendering programmers to define and sell in request for new tech features, optimization and improved editor workflow
Work with Environment, Design and Effects teams to polish, troubleshoot and deliver breathtaking level and gameplay experiences

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