DigitalFish has an immediate need for a Technical Artist with professional games production experience.

Your primary role will be working on projects with Activision, and helping their teams with the production of some of the most popular game franchises in the world. You can also expect to contribute to a broader set of clients and projects over time; DigitalFish works with many partners including Facebook, Google, LEGO, NASA, Pixar and DreamWorks. This role requires a keen understanding of the state of the art in gaming, graphics, and pipelines for delivery of assets for real time engines. If you have the ambition to produce visually stunning 3D content while navigating through unique technical challenges, then this is the role for you!

Ideal candidates will have 4+ years relevant work experience, but if you think you’re right for this position, contact us; we’ll listen!


Work closely with Art and Engineering (whether in-house teams or with the client) to construct art assets consistent with project needs
Knowledge of best practices entailed in the creation of AAA assets
Manage asset integrations, file organization, and other pipeline processes on large, multi-studio projects
Implement tools and scripts for the production pipeline in order to help users create, coordinate, share and translate 2-D and 3-D assets more efficiently
Own technical issues and drive the team to resolve them
Help specify and create an asset pipeline geared towards extensibility and flexibility for upcoming needs
Document current state of the pipeline, pointing out common problems and inefficiencies, and suggesting solutions
Have a high level understanding of scene graph construction (USD), geometry formats, shading and materials formats; in particular, how these technologies are used to achieve unique styles and hit amazing visual quality
Create, maintain, and communicate technical art guidelines and implementation techniques
Partner with all disciplines to ensure schedules and plans meet business and project needs

Job Requirements

BS/BA in Computer Science/BA in Digital Media or equivalent industry experience
Minimum 4 years experience in a large-scale project for VR, games, VFX, TV or film
Minimum 2 years of experience writing software tools in C++, Python, and PyQt/PySide (or equivalent experience in relatable languages such as Lua, Javascript, MEL)
Solid understanding and demonstrable experience working with AAA game engines; Unreal Engine or equivalent
Solid knowledge of version control Perforce or Git
Up-to-date and well-rounded knowledge of current art techniques and development processes for DCC tools used across the pipeline
Experience working with engineers in an Agile/Scrum development process
Self-motivated with strong communications skills and able to work both in a team and independently
Proof of eligibility to work in the United States

Compensation and Benefits

Competitive salary plus equity per qualifications
Full benefits with excellent health plan
Ability to influence product and features in a cutting edge technology
Work with a well-respected, creative and talented group of experts in graphics and animation


We fully support telecommuting during these times.

Additional Info

DigitalFish is not able to sponsor immigration petitions for this role at this time. We are an equal opportunity employer and are hiring immediately. We look forward to hearing from you!

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