Overview

Our team is located in the heart of San Francisco, and we power the technology behind holographic video and the Mixed Reality Capture Studio. With your help we’ll bring holograms of dynamic people and performances to augmented reality, virtual reality, and even 2D screens. Our team’s technology is a critical component of Microsoft’s vision for the future of Mixed Reality experiences and unlocks the potential to tell human stories in ways we have not yet dreamed.
As a member of the processing team, you are the key to creating the best-looking holograms possible, empowering our clients and partners to craft amazing spatial experiences.
Are you, or have you been a render wrangler? Love photogrammetry? This might be the job for you!

Details matter to you. Finding the right knobs and dials to get the product just right appeals to you.
You’ll use our proprietary software pipeline used to create the best volumetric video in the marketplace. We refine point clouds using a broad set tools and algorithms to create meshes and textures that become holograms used in mixed reality experiences. As a member of the processing team, you are the key to creating the best-looking holograms possible. You know the ins and outs of our custom solution like the back of your hand. On occasion, some manual manipulation (with 3D software) may be required.

You’ll work collaboratively with the Creative Director, Technical Artists, Software Developers, Producers and Customers to oversee production progress, quality control, and follow through to client delivery.

Responsibilities
On set shoot day support
Apply settings of custom software pipeline to process specialized photogrammetry data
Monitor and manage both local and cloud-based render processes
Manual clean-up of 3D assets as needed
Integration and clean-up of motion capture data
Monitor custom scheduler processes
Visual review and QC of processed results
Delivery of assets to client via FTP
Asset tracking and status reporting

Qualifications
Credits on at least 1 motion picture or game title
Knowledge of 3D creation packages (Maya/Houdini/Zbrush/etc)
Proficient with Photoshop or Nuke
Film/video set experience
Experience with Ftrack/Shotgun/CMS systems
BS degree in computer science, computer animation, other related field, OR 2+ relevant years of industry experience.
Self-starter with excellent time and priority management skills with proven ability to take ownership of features and assess requirements.

 

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