Develops and implements texture, color, and material properties of characters, garments, and props

Develops shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work

Projects may also include technical development such as implementing procedurals in the Renderman shading language, writing Renderman DSOs and other graphics functionality, and optimizing existing pipelines and assets

May be asked to paint textures in programs like Adobe Photoshop or The Foundry’s Mari

Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location

Works closely with production designers and directors to iterate on the desired look

Maintains asset stability for downstream departments


Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination

Groom experience a plus

Color, composition, and render quality will also be evaluated

Reel should include both turntables and animated shots; material and layer breakdowns a plus

Personal artwork may be included, if relevant

Experience using 3D animation software required

Graphics programming, including: Renderman, Maya, SideFX Houdini and The Foundry’s Nuke, & Katana a plus

Experience writing shaders with any major shading language (osl, rsl, glsl, C++) a plus

Bachelor’s Degree in Computer Science, Animation or Fine Arts recommended, though not required

Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. | Follow us on Twitter @PixarRecruiting.

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